Monday, December 31, 2007

Session Report: Battle Line

This game is a recent addition to my collection, and the first game with any kind of a 'War' theme that I was able to get my wife to play (she played Phase 10 and that got her hooked on gaming, so I tried to find something similar to that).

I taught this game to my son just before the New Year, our first game was actually started in 2007 and finished in 2008. He also really liked this game and it has a bit more strategy than you might first think.

Players: Myself and My Son
Games Played: 2
Winner: I won the first game 5 to zip, but he was just learning and made some serious mistakes in the start, for our second game he knew what the deal was and won by a point at the end, it was VERY close. 

Hilight: When my Son won he did so by playing a leader and as he put it down I said "Dang, you won!", he paused... looked at me and said "That's how we roll!"

My Rating: 9/10
I think this is a solid game with a great potential to replay over and over, it isn't too long will probably see a lot of game time this year.

My Son's Rating: 9/10
He loved this game, another winner for him as well

Session Report: AT-43

My son (age 13) had shown an interest in this game for a long time, and we are both long time Warhammer and 40k players... we had tried out games like Void and Warmachine, but when it came down to it, nothing was really working out well for us like Warhammer did... We used to have a massive 40k group in the area, but mostly they were college kids that had since moved away.

When he got AT-43 for Christmas, we were really happy with the quality of the painting and eager to give it a go. I had read the rules ahead of time, and asked some questions in the forums, but we still didn't get a chance to play it until December 31, 2007... So my first lising here is technically a game from the previous year. 

Players: Myself and My Son
Games Played: 6
Winner: We played the starting scenarios and my son was the winner by a slight margin, he was playing the Therians (which he loved).

My Rating: 8/10 
I think when we get the advanced rules I will kick my rating up, based on what I have read online.

My Son's Rating: 9/10
He really liked this game and is eager to continue to play and build the armies.

Help! I need to get some games for my wife...

Ok, my wife has spent a long time pretending I don't own any games, when in fact I own about 250 of them now... it is just something she never wanted to get into and always avoided... My OCD makes me collect things, and for whatever reason I got stuck on board games (probably going back to the 80's with Axis and Allies). Anyhow, if it is a weekend that I am having the gaming group over she would leave, so that will give you an idea of how much she likes the games.

So a few weeks ago some friends came by and suggested a game of Phase-10, she is not into games, but once we played it she absolutely loved it, and even though I personally am not a fan of card games, it was nice to find a game that we could have fun playing together.

So here are a list of games she has since tried since Phase-10. I am trying to think of games she would like, and not put something out on the table that she ends up hating. 

Please suggest some ideas to me, based on the games that she has recently tried and liked (in this list), any guys who have wives with similar favorites, what else do they like to play? Anything I should stay clear of or that you have had a bad experience with?

Phase 10
This was the game that started it all, and it got her thinking that there ARE games out there that she could have fun playing... She loved how you match the colors and/or numbers and have different phases (goals) to reach. I am wondering if other games like Uno might also be something to grab and try out.

My Rating: 7/10
Her Rating: 9/10

Would I play it again? Yes, I had a good time, it was fun, maybe slightly too long...

Would She play it again? Yes, she loved it and is eager to play again, although we both agree it would be more fun with more than just 2 people.

Ticket to Ride
After a few games of Phase 10, I suggested trying out a 'board' game, and this was the first that came to mind. In the past she called this "The Stupid Train Game", but once I got her to try it she actually like it, and in fact she asked to play it again a few more times... Another winner here! She again liked the matching of colors (like Phase 10) and destinations and the strategy involved with maybe trying to make blocking moves, etc.

I do own all of the expansions to this game, but I don't want to bring them out too soon, I'd rather try and find other games that she would also enjoy before playing the same thing over and over in just a more complex format each time.

My Rating: 7/10
Her Rating: 8/10

Would I play it again? Yes, it was a great game and I had a good time (as always), I would like to eventually get her to try the others.

Would She play it again? Yes, although as with Phase 10, we think it will be more fun if we play it with more people than just us.


Scene It? Movie Deluxe
Wil and his wife came by and brought a copy of Scene-It. My wife enjoyed this game (I think this is the same version we played, it was on sale at Wal-Mart for $5), in anycase, she liked this game, but I really did not. We played it twice, and all of the questions seemed to have something to do with "chick-flick" movies of the 80's and 90's that I never saw, so although it was a game she liked, it wasn't one I think I'd want to play again.

I did find out that there are several other versions of this game, so perhapse if we found one that has source material we both have a good bit of knowledge about it might have a chance.

My Rating: 3/10
Her Rating: 9/10

Would I play it again? No, not this version of it at least. I recognize that this is a decent game for sure, but it is not something I liked.

Would She play it again? Yes, she really liked this game, but as I said before, I think it was because all of the questions were about movies she had seen about a dozen times.


Hoity Toity
I think I got this for a low price at Tanga awhile back... I had watched a video of this game (that Games with Scott I think) so I had an idea of what I was doing, but had never played it myself. She thought this game was "OK", but doesn't know if she would want to play it again or not...

My Rating: 6/10
Her Rating: 4/10

Would I play it again? Yes, I think it was a decent game, and worth another try for sure.

Would She play it again? Possibly, she didn't have as much fun as I had hoped and said "It was ok", I hope we can try again in the future, but for now this is going to stay in the closet so I don't turn her off from games.

In a Pickle
Another card type game, except I tried to pick something different from Phase 10 (no matching of colors, numbers, etc.), we played this with our 13 year old son and had a lot of fun. This was another winner that we will again play.

My Rating: 7/10
Her Rating: 7/10

Would I play it again? Yes, this was fun and we had a good time.

Would She play it again? Yes, she also had a good time, not a favorite or a first choice, but not a bad game.

Battle Line
With the successes of games such as Phase 10 and Ticket to Ride, but the failure of Hoity Toity, I didn't want to bring out another game that she might not like... I knew she liked the matching of colors, straights, etc., with Phase 10, so I decided to take out this game.

Another winner, she really liked this game, and the strategy was about perfect for her. We played 3 games in a row (I won 2, she won 1 - she would have won two in a row but made a critical error at the end of one game), it was all in all a fun time and she is eager to play this game again tonight!

My Rating: 9/10
Her Rating: 9/10

Would I play it again? Yes, this was a fun game that we both completely enjoyed... We have found this to be a perfect game for us.

Would She play it again? Yes, this is one of the few games she has asked to play again with me!

Fortress America - Red Soldier has gone AWOL!

I recently got this game on ebay for a decent price and ended up with the Saddam version (here you can see an image of a bearded man), I have heard the Saddam one is more common. In any case, I remember a friend of mine having it when we were kids, so it was nice to finally add it to my collection to one day play with my son and possibly my gaming group.

The game on ebay was marked as being in perfect condition and complete... I was extremly happy with the game itself, but when I did an inventory of the pieces I realized one Red Soldier was missing... I don't fault the seller, he has high feedback and was a nice guy, and I am not going to bother complaining or anything, I don't think that he tried to pass one off on me, I just don't get that feeling.

But never the less, I am still short one red soldier, does anyone here happen to have one that they could possibly send my way?!  I'll probably take this game out and play it sometime in the next few weeks, it will be nice if all the pieces are there. 

Sunday, December 30, 2007

10 Games I got in 2007 that will NEVER hit the table again!

About this time of year work slows down for me for a couple of weeks, and I usually use that time to get some things around the house done that I have been putting off. One project I had been wanting to do for a long time, was organizing the closet in my home office which holds all of my games.

In doing so, I found a few games that I got in 2007 (some I got, some were given to me, etc.) and I just didn't like them for one reason or another. I know that I won't play them again... so, with that being said, here are the 10 games I got in 2007 that I know I won't play (or play again).

NOTE: This list is in alphabetical order!!! It is NOT listed in the order of which I think these games were good or bad.

Apples to Apples
I am going to get a lot of angry replys to this one I know, but please read what I have to say BEFORE you reply. I do NOT think this is a bad game, but rather one I don't want to play anymore because of the situation here, let me explain. I can't play this with my wife, because it isn't a game that 2 people can play... and I can't play this game with my gaming group, because it isn't something that a bunch of macho war-gamers want to take out on a Saturday afternoon when games like Tide of Iron or Command & Colors could be played instead... So, that leaves me with my third tier gamers, which are "friends with wives that like games like monopoly"... but each time I have played this with that crowd (3 times now), the game turns itself into a "lets see who can screw who the worst by picking things that make no sense". So needless to say, this game blows in the situation I have here to play it in.

Battlestar Galactica Collectible Card Game
Another game I wanted to love, but ended up hating. I bought a box of starter packs and a box of boosters. I even gave some starters away in the hopes of people in my gaming group getting into it, but nobody ever did. I think the big draw back on this one was lack of players. (As with Hecatomb, if anyone wants a really good deal on a bunch of cards, let me know, I'll trade for just about anything!)

Blink
Blink... maybe if I blink it will go away. This was another game I just didn't like. It wasn't that it was a bad game, just not a game I would want to play again. I do see potential, mainly for younger kids that might play this, but overall, it isn't one I'll be playing again (I think I got this as Tanga Trash a few months back).

Hecatomb
I bought a lot of this stuff at a decent price last year from the first 2 or 3 sets, lots and lots of cards... it looked decent and unique, but it wasn't as much fun as other games... I won't give this game a bad review, because I don't think it was a 'bad' game, but rather one that we just won't play again. (Note: If anyone wants a ton of cards for a cheap price, shoot me a message and we can work out something, I'd be willing to trade for just about anything!)

Mix Match!
Another Tanga Trash item here and possibly the worst game I played in 2007... no, you know what? This is the worst game I played - EVER! I thought this might be good for the kids, but even they don't want to have anything to do with it... Oh well.

Time Agent
I got this game on ebay for $2.50 (yes, that's right... I got two games for $5 and this was one of them), I like Time Travel stuff, so this was nice to get, but it has been about a year now and can't get anyone to play it with me, nobody has any interest in this game that is what, 15 years old now?, when there are so many nice, new games out there today... I think I will hold onto this game in the hopes of finding someone in the future to try it out, but I highly doubt it is going to hit the table in 2008.

Urban Legends: The Game
I thought this would be a lot of fun based on the description, but it was not... I thought even it it was bad, it would be fun reading about all the urban legends! But there really isn't anything to read, it was just a bad game that won't be hitting our gaming table again anytime soon (correction - anytime EVER).

The Very Hungry Caterpillar Game
This is one we bought for my 4 year old son, he really has taken an interest in games and we thought this might be a good one for him, it was ok to play the fist time, but it really wasn't too much fun, it was 'ok' at best... but the main drawback were the cheap components, they are made out of cheap card stock, and if you think about it - are cheap cardstock pieces the best thing to use for a game intended for children as young as 3 years old? Nope... it really blew it when the pieces started to fall apart.

Visual Eyes
This game was just not fun... it sounded like it would be, it has some nice big dice with lots and lots of stickers, but it just wasn't fun to play (another Tanga deal here), it was worth spending the couple of dollars on to see if it was ok, because like I said, it appeared to have potential, but I just haven't found it.

Zobmondo!!
I wrote a review on this game several months ago, the title of it really sums up my thoughts "Would you rather? I'd rather not!". This game was horrible, it looks like it could have some potential if you bring drinking and late night goofing around into the game, but for the most part, I don't think I'll ever play this game again.

Saturday, December 29, 2007

Attack Vector: Tactical - Making the purchase.

I have talked to some of you over the last few months (thanks!), I have read a bit about this game, and the sample rule summary (whatever that PDF is called), and this game has finally made it's way up near the top of my list, which means I will be getting it at some point over the next 2-3 months or so... 

My 13 year old son and I will be playing this (with possibly a couple of guys in my game group - one guy specifically has asked me about getting him a copy as well) My son has also reviewed a lot about it and agrees it looks like a good game (he is one of those complex math wizards that can do complex math in his head super fast, so I am not worried about him grasping any rules... if anything I am more worried about myself! ha!)

My question to all of you who play this game. I notice a couple of different related items, such as the Saganami Island, and some ship packs, etc., what is the best thing for me to purchase first when getting into this? I have read some stuff about that online, but I thought I'd ask some experienced players what their thoughts are.

Also, where can I purcase a full size hex map for the table, with a black background or starfield background, etc., anyone have any links to places that offer nice ones?

Wednesday, December 26, 2007

Viktory II

I recently got this game and thought I was missing some pieces. I did some reasearch and found that I actually had EXTRA pieces (I wish Hasbro would take a hint from this company). In any case, here is what should be included:

1 Capital Marker per color
32 Cities per color
6 Towns per color

Sunday, October 14, 2007

Axis and Allies: Pacific - Inventory of pieces

After I got this game I realized it was missing pieces. This is now the third Axis and Allies game I have gotten with missing parts. Two thumbs down for Hasbro's customer service - IT SUCKS! If you find you are missing a piece, don't even both trying to get a replacement. Some day I'll post my horror story with the Risk - Star Wars: Original Trilogy Edition, but that is a story all it's own.

In anycase, it took me some time on the net, but I managed to track down a list of all the parts that come in this game, so I thought I'd post it here in case anyone else is looking.

Overall: 
1 Gameboard, box (top & bottom), Combat Chart, and parts divider insert
1 First Edition Rules-(minus the Readjusted "Set Up")
1 NPC, "Kamikaze", & Victory Point Track chart
12 BLACK w/WHITE 'pips' d6 dice
1 EACH Japan, USA, & UK "Set Up" Cards 
30 EACH $1, $5, & $10 IPC "certificates"
23 RED 'chips'
110 GRAY 'chips'
6 EACH "Task Force" cards & markers
12 EACH I.C. & A.A. guns
2 EACH U.K. & Australia "Convoy" markers (4 Total)
6 China "Control" markers
16 EACH USA & U.K.-(India) "Control" markers (32 Total)
38 Japan "Control" markers

CHINA
12 Infantry

USA
25 Infantry
12 Marines
20 Fighters (8 F6F Hellcats & 12 P-38 Lightnings
12 Armor
10 Artillery
6 Bombers
8 Transports
8 Subs
6 Destroyers
4 Battleships
4 Aircraft Carriers

U.K.
25 Infantry
10 Armour
10 Artillery
10 Fighters
3 Bombers
6 Transports
6 Subs
8 Destroyers
4 Battleships
3 Aircraft Carriers

JAPAN:
25 Infantry
8 Armor
10 Artillery
12 Fighters
4 Bombers
10 Transports
8 Subs
8 Destroyers
4 Battleships
4 Aircraft Carriers

Monday, October 8, 2007

Age of Empires III: The Age of Discovery - Missing Pieces

I had been looking forward to this game for a long time, but due to other games happening with my local gaming group, I had put off getting this until quite recently... This weekend I opened the game and did an inventory of pieces and found out I was missing on... Doh! A Red Soldier...

In the past I have dealt with missing pieces from Fantasy Flight (two thumbs up for them) and GMT (also two thumbs up), and also Hasbro for Axis and Allies (two thumbs down and I'd be willing to grow a third arm to give them three thumbs down)... 

So anyhow, I read through the messages on BGG and found that I should email a man names Neal about this... Well, that was yesterday and this morning I got an email from him saying the piece would be out in the mail for me tomorrow! So I was very happy to see such great customer service from them!

I am sure all will go well and I'll get my piece in a few days, so I will post a follow up, but so far so good on this small problem!

UPDATE: Neal pulled through, I got my piece in the mail 3 days after emailing him. Way to go!

Friday, October 5, 2007

AT-43 purchase time.

My son wanted this game a few months back and I looked into getting it, but because it was kind of expensive and I was only finding it in stock overseas, I held off because I had heard a rumor on Board Game Geek that FFG would be distributing it in the USA soon... I am glad I didhold off  because now I can get the game a lot cheaper than if I had gotten into it a few months ago... the main box set is going to run me about $55 now, whereas I was looking at spending probably over $100 for it a few months ago with shipping.

Now here is my question... my son is 13 years old and is quite a good gamer, he has played Warhammer 40k and some of the more complex board games as well, so I am not worried about him and the rules for this, but I am not sure what would be best to puchase if I was able to spend about $150 - $200 on this for him... can anyone here tell me what is best for me to buy? Is the boxed set worth getting since I have read it has more basic rules and I'll be buying a new rulebook any way? Or should I skip the main boxed set and get the rule book/army books and other figure sets, etc.

I want to maximize what I can get with the money I can spend on it at the moment, but since I have not played it, or spoken to anyone personally who has, I am at a loss for exactly what to get. I think I am going to order the main boxed set to start, plus the advanced rules book as well... Now if I wanted to spend a little more money and get an extra unit or two that would go well with the main box, do any of you have some recomendations? Something that I could add to each side that would still allow us to use the main set and extra set(s) and keep somewhat balanced games, this will give us a chance to get some good gaming in, see what we like/dislike and then purchase more units according to our tastes.

Thanks for any help anyone can shoot my way.

Saturday, July 28, 2007

Wizard Kings campign rules question (update)

I thought I'd update on the Wizard Kings campign.

My son and I started a campaign for Wizard Kings, it is a set of custom campaign rules by Jason Little and can be downloaded from the Board Game Geek file section in the Wizard Kings forum.

The campaign itself is very well done and has been a lot of fun, we are about halfway to being done with the first capaign (3 campain wins to win the overall war).

My son has been playing the forces of evil, I am the forces of good. The scenarios and system are well balanced, and we have been having very close games (my son's forces of evil are only in the lead by 1 point, which I intened to correct tonight! (insert evil laugh here) bwahahaahaa!)

In anycase, the only drawback I see for doing this long term is the lack of scenarios in the campaign pack (you need 10 points to win a campaign, which is anywhere between 3 - 8 games or so, depending on how much of a victory you are having) and then you need to win 3 campaigns to win the war (which could mean up to 5 campigns if it is close, which it has been). I know by the second time through these scenarios we'll be wanting to get some fresh ones.

Otherwise Jason did a super job, anyone who wants to have an ongoing series of games, with a nice point system (victory points) go for it!

AT-43, taking the plunge.

My son has mentioned an interest in this game, and it looks like it might be a good alternative to Warhammer 40k. I have decided that I want to make a purchase of some items for him and I to try out. His birthday is coming up in a few weeks, so I need to hurry and make a decision. I have been mostly playing board games with my gaming group lately, but do miss the days of 40k. I'm more than happy to purchase this game for him and play it with him.

However, in looking on "The War Store" I am not quite sure what to get. I see the AT-43 Initiation Set Operation Damocles which states it is a full game for 2 players and includes a 120 page rule book, than it also shows a "rule book" for another $20. Is this rulebook the same book, just a hardcover version, or is this a more advanced rule set? Is this needed to start off? (We have both played Warhammer and 40k in the past, so advanced rules are not an issue if they make the game more enjoyable).

The main box says it includes an Army called the White Stars and an army called the Therian (aliens?), then the add-ons and supplements have armies called AT-43 Red Blok, AT-43 Therians and AT-43 U.N.A.

It looks as though the UNA is the White Stars, so here is what I was thinking of getting:

1) Main boxed set
2) Rulebook (if it is needed to enhance the game)
3) Extra squad of White Star guys
4) Extra squad of Therian guys

Any suggestions, thoughts, etc., also, are there any recommendations on which extra squads to get?

Sunday, July 22, 2007

Wizard Kings: Happy with random expansions...

I got my expansions today (16 expansions in total) and I was quite happy with what I got... I laid all the sticker sheets out and only had about 4 or 5 duplicates! (each one has 3 sheets in it, so out of 48 sheets, only a few duplicates as nice!), I was really worried about hearing here there were so many people getting the same things over and over again!

Now, just to clarify, that isn't to say some units dont appear on more than one sheet, for example, I have some sheets that have a Harpy on them, but the other 6 units dont match, etc. I was pleased with what I ended up with though, I'll search my stickers and see if there are any units I have that are not listed here and let you know!

In case anyone is wondering, I ordered mine from an online seller on BGG (rsolow), he is a great guy (Robert) and goes the extra mile to help out... He also has great prices. I did not order directly from Columbia Games as many people have said they did.

From what Robert told me, it sounds like he had a stack of them in his inventory, but not enough to fill my order, so he ordered the rest of them in from his distributor. It appears as though I got an excellent mix of first and second wave stickers because of this (with the inventory Robert had on hand being from the first wave and the new batch from his distributor being from the second).

With that being said, the changes of that happening to me again will probably be slim, the more I think about it, the more I realize that if I order another big lot, it will probably be all series 2?! I dont know, what do you all think? 

I REALLY wish Columbia would get on the ball and just post a list. Who cares if there are not "hundreds" of them available now, I think what happened was they got the "over 300" number in everyones head, so everyone rushed out and bought a crap load of the expansions, only to discover that maybe 120 of them or so were out, apparently coming in 'waves' as talked about in other messages...

EDIT: Note to Chris Farrell, I haven't had a chance to sit down with them all yet and review the info in the Wiki, but should by this afternoon and I will confirm what the deal is... I think that (like with Merv and Fredrik I ended up getting lucky with a mix of 1st and 2nd "wave" decals) I really wish Columbia had a list for us to reference though. :P

Saturday, July 21, 2007

Stargate SG-1 Advanced Game


As you may recall from my post in April, I wasn't too thrilled with the Stargate game (based on the game Fleets by Fleet Games, Inc.) so I have been working on some advanced rules of my own. The advanced rules called for some special dice, so I have been working on a set, and thought I'd get some feedback/suggestions by posting some sneak peek images here.

Tuesday, July 10, 2007

Attack Vector: Tactical (update)

Alright gang... here is an update after a couple of hours tonight on the web poking around. 

I read the PDF rules summary from the BGG files section, as well as all of the messages there in the forums (and also on the Saganami Island forums), I also poked around on some various websites and read all of the Geek Lists that this game and Saganami were featured in.

I have come to the conclusion that there are pretty much two different views people have on this game... the first view is "This is the Holy Grail of Tactical Space Games" or "This game is too complex for me to understand"...

In reading the summary rules PDF, I completely understood everything I read as well as how the AVID works, and I really see how the little "box minis" are perfect for the game setup with the tilt block... however, I am a big "mini" fan, so more than likely I'll use the little box minis, but still have some minis off to the side to represent the box minis better. 

I will mostly be playing this with a friend in my local gaming group who is into this type of game, and my 13 year old son... My son is very intelligent, and is a math wizard... he can multiply double and triple numbers in his head, how he does it, I have no clue, but he has shown amazing skills with numbers since he was a little boy, so I have no doubt he will be fine with complex rules and the advanced thinking that I think this game will require.

I am going to hunt around more, and hopefully find someone in my general area that plays this game and would be willing to have some sessions with me, but in any case I'm going to look around for a copy of the game to purchase (can anyone suggest a good online dealer that has these for a reasonable price - I haven't looked yet, or asked my regular supplier).

Thanks for all of your help everyone, I apprecitate the time you have taken to comment.

Monday, July 9, 2007

Attack Vector: Tactical

Hey everyone, a friend of mine, myself and my oldest son have been looking for a good tactical spaceship combat game and a few people have steered me in this direction, so I am checking this out... I have read a little and see some people saying the rules are very complex, which is ok with us.

Has anyone here played Battlefleet Gothic? I had played that for years quite awhile ago, but Games Workshop stuff has been getting so expensive, nobody I know has wanted to get into that game again. How does a game like this compare?

Is there a link anywhere to the different miniatures available that can be used in this game? I quite like moving little minis around on the grid rather than cardboard markers. I also like the hex map much better than using a measuring tape (games workshop), but a question I have is - does anyone have any resources to purchase a black 'star field' looking grid that will work with this?

I did see some of the photos on BGG and have been reading up more on it, and the '3d' feel of the game really seems to add a lot to it in my opinion, I have read some bad reviews and some good reviews, it almost seems like there is a small fraction of people really into this game, and the rest of the people just don't grasp it.

I personally have gotten to a point where I no longer have the time to start painting a lot of miniatures (one reason I got away from Warhammer and 40k), but I do like little space ship minis though, so when I saw this game and photos for it using minis I was a little more interested, however, I do see the benefit of the little cardboard 'cubes' of the ships, it is a really interesting concept to take a flat hex grid and make it 3d like that using the plastic holders, very nice!

This looks like a very detailed and difficult (in a good way) game that might fill the gap in my gaming needs that I have been looking for! when I first started reading up on it and trying to see if it is something I would like, I was completely lost, then as I read a little more and looked at some photos it all just all of a sudden clicked (the way they have the 3-d environment setup) and I was thinking 'Wow! I can't wait to try playing this!'...

Sunday, July 1, 2007

Formula Dé is on my mind...

I have been thinking of getting this game, mainly to play with my 13 year old son (nobody in my gaming group would be into this kind of game - most of them are hard core wargamers or into miniature gaming such as Warhammer).

In any case, it was recommended to me by my game provider, and taking a quick look, I think my son and I could have fun with it. Here are some questions I was hoping some of you who are experienced in this type of game could answer for me.

1) How does this compare to other racing games, and can you give specifics about how this compares to other games, and not just "it's better" or "it's not as good", etc.

2) I did read some messages about the other tracks no longer being made? (Expansions?), how hard are they to track down, and what kind of price would I find them for? I think that if I did get this game, I would like to have a few different track selections so it isn't the same game over and over...

3) How many tracks come in the main set (#1 and #2?), and also how many cars are there? The photos on here are a little confusing for someone like me who doesn't. know what he is looking at. It says number of players is 2-10, so I assume 10 cars?

4) For 2 player games (which is probably mostly what this game will see), is it still fun? I know some games are not going to give their full potential until you get more than 2 players... with only 2 players how many cars does each player control? 5 each? or are there only 2 cars on the track?

5) I see it says the game takes a couple of hours, how many laps around the track do you make?

Another game that was recommended to be was Bolide, and I read up on that one too, but it seemed to me that my son and I would like the 'look' of the Formula De better when I compared the two, also one person on BGG made a comment that Formula De has a lot of fast action by rolling dice and having to make a decision, which seemed to simulate high speed racing better than Bolide which was said to give you more time to plot and plan moves with less luck... While I normally dont like "luck" in a game, the way Formula De has been described by many people, it seems like it would work well in the game. 

Thanks in advance for any info you can give to me, I will update with my decision, but I'd really like more info before putting down the cash for it. 

Sunday, June 24, 2007

EuroFront II Question

I have wanted this game for a loonngg time and finally have a copy. How long should a full game of EuroFront II take? It would be a group of experience war gamers that have played a lot of games and understand block games, but have not yet played EuroFront II.

What is realistic to expect? I want to try and play this with my gaming group, but I am afraid the time required is going to be too drastic. If that is the case, this game may have to visit my "Gaming Closet of No Return!" and wait about 10 - 15 years until some of my younger boys are old enough to take part in this game with me.

Review: Wizard Kings by Columbia Games

So aside from my gaming group, that meets 1 or 2 times a month, most of my gaming is done with my 13 year old son, Brandon. So I decided to start a series of reviews on games we play, from that point of view... the point of view of a Father and Son taking part in gaming sessions.

I am more of a hard war gamer, playing the more complex and lenghty games, games with other adults that take a full day or more. Mostly World War II type, I have a ton of fun. My son likes the WW2 theme as well, but finding a game that he can play that he enjoys is the problem, the main downfall being the legth of time between turns in the game, the excessive downtime is a killer for a teen age boy.

So I recently came across Wizard Kings, and got the entire first series and 16 of the new expansions, plus all available maps. We tried to game out a few times and liked it, and have recently begun a campaign game which has been going well.

I am not going to get into a review on the game mechanics, and how the games works step by step, there are plenty of reviews here on that, instead I'll get into the game review from our point of view on the game itself and game play.

The game itself is wonderfully done, at first I thought the blocks were huge (compared to other block games I have, such as GMT's Europe Engulfed), but after spending a little time with the blocks, sorting them by army, organizing the forces, etc., they actually are not bad to play with, and very nicely done, easy to understand, decent artwork (nicer artwork on the new second series stuff).

The maps were beautifully done, and there are so many to choose from and combine, that the game could be played dozens if not hundreds of time with the maps never getting 'old' or causing problems with developing common strategies.

My son quickly found an attraction to the forces of evil, he loves Orcs and Undead armies, so we quickly divided the armies up into "his" (bad) and "mine" (good)...

We decided rather than both looking at what each army had to offer, it might be more fun to reveal it as we went along, the whole "fog of war" thing, which is a main point of this game, prevents the opponent from seeing what pieces he is fighting before the fight happens... This worked out nicely, especially since neither one of us was familiar with each other's armies at the start... as games went on we both got a feel for what each other had, with some surprises still to pop up many games after the first (either from blocks not used previously, or the chaos units that are added in from time to time).

We initially played with older 1.5 and 1.6 rules, but quickly changed up to the newest 2.0 rule set with some minor changes and house rules to carry over some things we didn't like... for example, having a stacking limit of only 4 didn't allow for the larger 'epic' feel we both like, so we agreed that each side could have one unit of blocks lead by a wizard exceed the 4 limit, and increased it to 6. So it was kind of neat seeing one large force gather and work it's way across the board. This then lead to the house rule of the limited turns in combat (I think it is supposed to be 3 or 4?), but we banished that because we could never finish a fight in the time limit, especially if storming a city that was reinforced or if our largest army was involved.

With all the house rules aside though, I'd say we played the game by the rules about 95% as close to 2.0 as possible, with those, and a couple of other, minor adjustments.

For anyone not playing with the 2.0 rules, I urge you to try it out. Being able to transport gold from city to city, or city to front line, has certainly made the game much more strategic and more fun overall, than when we first started playing. Also the addition of magical items, weapons, artifacts and new units/troops (including Clerics that heal and heros) also has been more exciting.

The game play has gone very well, I am very surprised at how fast the game moves and also how quickly the turns go, there was no long periods of waiting, and in the few times we did have to wait around, there was very little time to get bored, as you were constantly looking at your army and trying to decide what the next move was, or what new units to purchase and what current units to improve, etc.

As an experience war gamer, I was quite pleased with how Wizard Kings played and the level of strategy. I found myself only "going easy" on my son a few times when we first started, now I find he has caught onto the rules and has developed some tricks, etc. I no longer find myself holding back on him, which also tells me the games rules are easy enough for him to fully pickup in a short time.

On time he had a massive force moving in on one of my high production cities, and I sent in units to reinforce to hold the city, at the same time he had some small units working their way down another part of the map at less important cities. It was only after he had distracted me long enough that I realized the large army was a decoy, he used our house rule of 'over the stacking limit in one army' to send a decoy army filled with strength 1 foot soldiers and an expendable wizard... the decoy worked as I had diverted many of my forces to meet and defend against this huge army of crap... meanwhile on the other size of the board, some highly powerful chaos units had unleased an attack on several smaller cities, one of which I lost... Imagine my surprise when my main forces basically held off against the lowest possible level guys in the game, and a Dragon attacked a city that was for the most part unguarded (two low level guys).

This clearly illustrates the 'fog of war' element of the game, and how it can work to someone's advantage. 

As for how I rate this game... the overall game itself is decent, the maps are good and made of high quality paper with nice graphics, the blocks are not bad, I did notice some variations on the colors, nothing major and nothing that could 'flag' a unit or 'mark' it as something you would recognize at a later date... the game itself is great too. It is not something I would pull out in my standard gaming group, but it is something that I can have a lot of fun with playing it with my son. He loves the game, and while thought it is not his favorite (cough cough runebound cough cough), it is surely one of the top 10 games that gets played at my house now. 

I have recently ordered "Victory: The Blocks of War" from Columbia Games, which seems similar to this in a more WW2 type setting, so that will probably be another game that will soon see a lot of table time.

As for Wizard Kings, our campaign is well under way (using the rules posted here in the file section), only time will tell who will win, but currently my son's Forces of Evil are ahead slightly in the campaign (I think he now leads by 2 points), so there is time for my Forces of Good to pull off a victory.  I will write a session report on the whole campaign as time goes on and we get closer to finishing the first part.

My rating on a scale of 1 - 10 is going to be: 8.5

Mainly for the playability that I have with it here at home with my son, if it was a game for my gaming group only, I think it would have gotten a much lower rating - not a 'bad' game, but not for my group of gamers.

Tuesday, June 12, 2007

Wizard Kings campign rules question

My son and I have been having a blast and decided we'd like to do an ongoing campaign type of setup, I found and downloaded the campaign rules that were here in the file section byt Jason Little and they look pretty good!

I wanted to see if anyone here who has played using these rules has any suggestions or info they can give me knowing that I am going to be using these rules to game by.

I am also open to read other campaign rules if there are any available.

Friday, June 8, 2007

Wizard Kings rule variations all over... (update)

 am glad to hear some different views, that is the main reason I wanted to post to begin with.

Initative Roll - It is working out great that the winner of the roll gets to choose who is going to go first.

No Retreat - We were looking at it from the opposite view of you, the person who moves first (gets initative) has the advantage for the turn, so we were looking at it as if they were more prepaired to react, etc. Therefor letting them retreat if they wanted.

3 Rounds of Combat / Stacking Limit: I did forget to mention, but we dont use the 3 rounds of combat rule, it makes an attack seem too difficult, and with a retreat option you can always back out later in the fight if you want to... Since we have a house rule that lets one force go over the normal stacking limit of 4 to a limit of 6, we have found times that two huge armies are meeting on the battlefield, combat sometimes hasn't even gotten half done by the 3rd round.

Monday, June 4, 2007

Wizard Kings rule variations all over...

So my son and I have been playing for a couple of weeks now and really enjoy the game, we have been doing the 1.5 and 1.6 and 2.0 rules. Talk about conflicts. haha.

We have found some things we like and some things we dislike, so we have come up with some house rules that have been working out pretty well.

First is the Initative, rolling 2d6 with the high roller going first sometimes is NOT an advantage, sometimes I dont want to go first, so we changed it roll 2D6 and the high roller gets to choose who goes first that turn.

No Retreat on the first round of combat - We thought this made some units not as good as they could be, like some elves, so we decided that whomever won initative on that turn could elect to retreat on the first round (not who won the roll, but who went first), if you did not win initative you could not retreat on the first round, it made the initative roll also a bit more dramatic since the winner could choose who gets the initative. If you win the initative roll and choose the other player, then you also forfit your ability to retreat in the first round of combat.

Stacking Limit - We played with the limit of 6 (plus wizard) and the board seemed very cluttered in some spots, so we tried the 4 limit and it played much better (I have read many complaints about 4 not being enough, but I think it might be players who were used to the 6), in any case, although the game did go smoother, we did notice some combat that seemed like it would have been better with larger armies. So we decided to stick with the stacking limit of 4, but allow 1 group on each side to go up to 6 (plus wizard), this represented the main army or largest force that your side has to offer, we also decided that a wizard has to be in command of that group for the stacking limit to go over 4... If the wizard was killed or left for some reason, the group would have to split, etc. We are thinking of maybe trying out something like for a 100 point game you get to go over the stacking limit of 4 once, and for each additional 50 points you play you can also go over 1 more time, so a 200 point game would allow you 3 groups that can break the stacking limit of 4, etc...

There was one other thing that we had made a house rule on, but I can't recall it right now and I dont have the game handy to look, so I may edit this message at a later date with more info.

I would love to hear everyones opinions on these house rules and let me know if you have a better way or a house rule that is similar and any good/bad thoughts about it.

Tuesday, May 22, 2007

Gaming with my 13-year-old son

The list is a group of 12 games that my son and I both enjoy to play together. This is not necessarily a list of my favorite games or his favorite games, but a list of the games we most enjoy playing together. In fact, half of the games on this list wouldn’t even be in our Top choices if we made up separate lists – it is kind of funny how this works out isn’t it - and I thought it might be a good idea to document these games now, so in a year or two we can look back and see what has changed.

A little background, my son (Brandon) is 13 years old, and his gaming experience comes from my ownership of a gaming store when he was about 8 – 11 years old, he was playing games like Warhammer, Necromunda and 40k before he was even a teenager, and he was good at it too! He has a great mind for tactics and strategy as well.

My background in gaming started in the early 1980’s and has continued since then, I have been playing board games and role playing games for nearly 30 years now... I’d love to hear any comments from people who have children and what their experiences are (please add to this list with your parent/child favorite games as well and let me know the ages), I might get some great ideas for games I haven't checked out yet...

I know that playing the board games gives us a chance to spend some quality time together, keeps him mind sharp and also keeps us both out of trouble! Haha. We normally play at least 1 game a week.

Runebound
I initially got Runebound thinking I'd play with my local gaming group, but the interest wasn't as strong there as I had hoped (my local group is made up of two main crowds - the strategy board gamers who like Axis and Allies type games and the miniature gamers playing games like Warhammer - The strategy board gamers want to play more historical games and the mini gamers dont want to 'take a step back' and go from their professionally painted minis to a game like this).

So this game sat on my shelf for a long time - a LONG time. Until one day Brandon and I decided to give it a try. We loved it! He had a great time and I had a great time... We have since bought all of the card and box expansions...

Memoir '44
This is a great game and was a 'stepping stone' for me to get him to try games like Axis and Allies. I didn't think I'd have as much fun with this game as I actually did. We started on Scenario #1 and have slowly been working our way through all of the scenarios for the last several months. He has been playing the Axis and I have been playing the Allies in each game, we keep score of the games each time and have an ongoing point system we made up ourselves. He is slightly winning as it stands now, but not by much... a few more games and the Allies might take the lead...

Axis and Allies: D-Day
I like Axis and Allies and have big games every few months with gaming group buddies, Brandon likes to play as well, but I think the killer on the other Axis and Allies games is the downtime between moves. When this game came out I heard a lot of negative comments from players I knew, but when I tried it out with Brandon is went great!

The turns were fast and action packed, the system is unique and games usually dont take us more than an hour to play now. Downtime between turns isn't even long enough to get up for a drink, so this one has become a great game to play on a regular basis...

This Memorial Day weekend we are going to visit my parents, Brandon and I are going to do our best to get my father to play this one with us and see if we can hook him on games too! When I was a kid my Dad worked a lot and I didn't see him much, so I am hoping maybe he'll enjoy this and I can get some memoires of playing games with my Dad (It's never too late!)

Risk 2210 A.D.
Ok, this is NOT one of my favorite games, I like the Risk type game for a light wargame, but this 2210 game is just a little too out there for me... but then again, I really like the Risk Godstorm game and people I play with give it horrible reviews, so what do I know? haha...

This game was a lot of fun playing with my son and he really likes it. I think that when he really likes a game the game is that much better for me too, even if it isn't one of my favorites.

I remember a gaming group meeting about 9 months ago or so, I was playing with Ricky, John and Wil (and my son Brandon of course) - total of 5 players... Ricky and Wil had this long time dispute going back and forth because Wil is a hard core strategy gamer. I remember when we were setting it up I made a comment to my son "With Wil and Ricky here, I bet I dont even get my turn before someone calls the game..."

Well, sure enough, on turn 1 Wil did something (I cant remember what exactly), but it involved a lot of dice rolling and a lot of Ricky's guys dying... Ricky got up and yelled "I quit! Thats it! Game Over!".

My son laughed and said "Dad, you're right... you didn't even get your first turn!" 

(Incase you are wondering, Wil is in his early 30's, and Ricky is 18), but when Ricky is around he causes everyone around him to act like they are 10-year-olds.

Battlelore
Battlelore... ah yes... the game that cost half the car payment (haha)... Seriously, I had wanted to get this game since I heard about it because of the fun I had with my son playing Memoir '44, and one day while in Orlando, Florida at Sci-Fi City I decided to put down the cash and buy a copy... From what the clerk told me, the creator (Richard Borg) plays this game there every weekend. We were there on a Saturday and didn't see him, it would have been nice to say hello to him because of the fun we have with Memoir '44.

In anycase, we have only played this game a couple of times now (We both want to press onward with Memoir '44 before going into this game too deep), but we really liked it a lot and have had a lot of fun with it. I bought the two exclusive guys off of ebay a couple of weeks back so when we did get into this game full speed we would have them.

Carcassonne
This is a game that was made popular in our gaming group a few years ago. I think the reason it became so popular was thanks to Ricky and Wil again... We played a few games and Wil and I were always very much trying to win, we didn't realize it right away, but when Ricky would realize he was going to lose, he changed his strategy from trying to win, to placing tiles down in such a way that Wil and I would get screwed, it started a lot of problems until one day Wil and I realized what Ricky was doing.

All things aside we always had a lot of fun. My son Brandon decided to get in on a few games with us, and he also liked it... While this game is not a game we pull out to play on a regular basis, we always have a great time and a lot of fun playing it.

War of the Ring
I bought this game to use in our gaming group about 2 years ago. My son was only 11 or so at the time but he was (is still) a huge Lord of the Rings fan. He watched the first game played (It was me against two of my gaming group members - Wil and Jason).

I had a headache that day and didn't have an enjoyable time getting my butt kicked by those two. If I had to rate the game then I'd give it a 1 out of 10... I kept getting the pieces confused, couldnt see the dividers between territories, the text on the cards was tiny - a horrible gaming day and one of the only few times I can recall not having a good time.

But Brandon watched us play and in doing so learned how to play pretty well, a few months later he talked me in to taking this game out. I really didnt want to at first, but I knew what a Lord of the Rings fan he was and I took it out and we set it up, read through the rules and played a game - we had a blast, it was a much more enjoyable experience. I havn't tried this game with the gaming group again, but have played it a few times with my son. I have no idea if the experience will be good or bad with the gaming group (or if it was a 3 player game was not as good as a 2 player - or if it was just the simple fact that my son loves LOTR that made it enjoyable)...

Britannia
Who would have thought this would be on there? This game is long and has no minis, so why it was something my son Brandon wanted to play I have no idea... but he did and we did and it was great. If I remember correctly we played a 5 player game the first time (Wil, Ricky, John, Brandon and myself), but it was a looonnggg time ago, so that might not be correct.

I remember when the game started we were playing it more like an Axis and Allies type game (attack the enemy when you could), it was our first game, and we were not very experienced at it, and I remember about half way through we took a break, my son was doing really well and we were talking and I asked him how he was doing so well and he said he was just attacking things that he was supposed to at that point in 'history'... 

Where as the rest of us were attacking who we could where we could, he was attacking what the card was telling him to, sometimes passing on an easy victory if it was not on his card as a bonus for that round. I told Wil about it, and in gaming group spirit we filled in everyone except Ricky who ended up losing very bady and getting all worked up... Once again, great memories.

World of Warcraft: The Boardgame
Ok, this is a pretty good game but dear lord - the setup time is a killer. I dont know if it is just us, or if it is like that for everyone, but it just seems like half the time is spent unpacking, sorting, setting up, etc... and it takes up so much room!

All those thigns aside though, it is a great game... Brandon and I also both play the WoW game online, so it is fun to play this from time to time... while this would not be on my personal top 10 list, it is a lot of fun and we have a great time playing it together.

Stargate SG-1
Ok, the basic game blows - bad... I got this because my son and I are both SG1 fans, he has been watching it with me just about since he was in diapers, so when this game came out a few years back it was a no brainer to purchase.

Big mistake... it was almost like a poorly setup game of Risk, we played one game and it sat on the shelf for a good 2 years or more... Then one night while cleaning my game room, I came across it and opened it up... Man, it has a ton of minis, there has to be something to do with this game...

I rewrote the rules, borrowing ideas from other games such as Axis and Allies. I changed it to a 2-3 player, using both colors of the duplicate pieces for each player (so the humans have 2 colored minis, etc.), I also added the token feature like in A&A to designate how many units were in one spot, added some more rules and boom - Kick @$$ game now!

We have a lot of fun playing this and it is very strategic, but it is only fun using our new rules, not the ones that Fleet Games put out (Sorry Fleet games if you read this. I give you an A for effort with the plastic minis, but the game itself is waaayyy to simple for any real gamers to play - which may have been your intent trying to cash in on casual gamers who were fans of the show).

Conquest of the Empire
This game is a favorite in our gaming group... I mentioned not being able to get the gamers to play many fantasy games (Runebound) since they want them to be more historical, but they all love this... I guess it is historical enough, who knows...

In any case, I havent played this one on one with my son, but he really enjoys this game when we take it out with the gaming group, and I do too... We have played this game more than most other games in the group, and a good time is always had by all...

Wizard Kings
We only got this one recently, and I have played a few solo games to get the rules down. Brandon has only skimmed the rule book and messed around with the pieces, but... it looks like this is going to be a good one for us, we both seem to like the system and have a lot of interest in it...

Time will tell, but for now this is my #12 game because it looks like we have a winner here with it...